# Configuration file
general { # Multiplier of damage caused by regular shot (in everything except head). [range: 0.0 ~ 1000000.0, default: 1.0] S:bodyshot_damage_mutiplier=1.0 [普通射击造成的伤害倍数]
# Multiplier of damage to headgear item on headshot. [range: 0.0 ~ 1000000.0, default: 4.0] S:headgear_damage_mutiplier=4.0 [头盔耐久额外损坏倍数]
# Multiplier of damage caused by headshot. [range: 0.0 ~ 1000000.0, default: 4.0] S:headshot_damage_mutiplier=4.0[爆头伤害倍数]
# Size of headshot particle [range: 0.0 ~ 1000000.0, default: 10.0] S:headshot_particle_size=10.0[爆头粒子伤害大小]
# 0 - no particle, 1 - skull, 2 - aim symbol, 3 - star [range: 0 ~ 3, default: 1] I:headshot_particle_type=1[爆头粒子伤害类型]
# Minimal distance at which non-projectile attack count as headshot. Affect Flans mod weapons as well. [range: 0.0 ~ 1000000.0, default: 16.0] S:non_projectile_headshot_min_distance=16.0[没看懂 求补充]
# If true, players will not recieve headshots [default: false] B:players_have_no_heads=false[关闭玩家收到爆头伤害] } 可调性还是很高的
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