V0.6.2
- added wood-covered scaffolding
- added aluminium decoration blocks (fence, scaffold)
- added a creative capacitor (thanks malte0811)
- added the Vault-Tec shader
- added the redstone controlled breaker switch
- added dimension black+whitelists to the MineralMixes. Not used by IE but accessible for Minetweaker
- reworked recycling on the arc furnace, uses recipe profiling, multithreading and fancy thing (cheers, AtomicBlom)
- reworked the Excavator's Minetweaker integration. Dependent on MT 3.0.10b or later
- changed hemp->string recipe to be only a third as effective
- changed the manual on minerals, exchanged tables for proper pages for each mineral
- fixed dupe bug
- fixed NPE in eventhandler (thanks cobra)
- fixed wire offset on floodlight and lantern (thanks cobra)
- fixed ghost arms on wooden pole (thanks cobra)
- fixed Raytracing (thanks malte0811 & cobra)
- fixed broken Miló shader
- fixed light-opacity for some solid blocks
- fixed use+recipe keybinds in the NEI handler
- fixed table drawing in the manual, closes #646
- fixed getEnergyStored on machines (thanks cobra)
- fixed fluid mechanics on machines (thanks cobra)
- fixed lighting on particles
V0.4.2
- fixed rendering derp with backtools
- added config for energy output on the ThermoElectric Gen
- fixed coke oven to reset timer on input change
- added external access methods for the Sample Drill
- added null check to wire rendering
- still working on derpy skylines .-.
- fixed replacement ores in the excavator
- more changes to the API, allowing for more specific colouring of wires, textures for them and customizeable slack
- nerfed Kinetic Dynamos to only take power from one side now
- optimized connections to cache catenaries. Improves rendering performance
- added No Name
- ominous changelog is ominous.
- fixed arms on wooden posts to only connect where appropriate (bounding boxes \o/)
- added config option to disable hammer crushing
- allowed revolver recipe to be mirrored
V0.4.0
- fixed conveyor sorter not accepting items
- players can no longer ride bullets, sorry =P
- players now ride the catenaries of the wires instead of straight lines
- added temporary render to the Skyhook...and cancelled it shortly afterwards
- moved fuel-consumption in the blastfurnace behing smelting
- apparently Charcoal isn't oredicted by default, it should now work in the blast furnace though
- fixed IC2 machines voiding power
- added damage-boost for skyhook when the payler is falling, this will be an upgrade
- Lanterns got a new render
- Lightningrod now doesn't work for spawned lightning anymore
- changed internal methods for the manual
- added a new functions to the API, allowing a check if power can pass through a connector
- added methods to the API to determine whether a wire transfers power
- added a breakerswitch to use those functions
- added more placing options to wallmounts
- added downwards-facing arms to wooden poles
- added comparator output to capacitors
- added zh_CN.lang
- added a list of required blocks to every multiblock
- attempted fix for the transfer of negative energy
- attempted fix on the sound system...again
- changes to revolver crafting, even users of custom skins can now get the normal one
- stopped fluid producers from stacking unstackables
- fixed Industrial Hemp page linking to the wrong page
- refactored the API
- added manual support into the API, so addon devs can do custom entries&categories
- Fermenter&Squeezers no longer consume 9 of every stack but 9 in total
- fixed hammer recipes to no longer consume the hammer and priorizite IE dusts
- fixed ItemRouter voiding more stuff
- fixed excavator being unlimited for negative numbers
V0.3.3
- started working on skylines
- fixed NEI handlers for squeezer+fermenter
- removed a debug recipe I forgot about
- updated ru_RU.lang
- made NEI handler cycle though input-variations
- fixed the NBT reading for WireTypes
- fixed crashing sounds
- added another fluid check to fermenters and squeezers to avoid NPEs
- added replacement system to excavator, can replace Uranium with Yellorium when necessary
- added render-diameter to Wire-Types. This is an API update so it might break stuff
- added a "complete" multiblock display of the excavator to the book
- made links in the book more prominent
- added support for nether ores
- fixed connection-removal resulting in NPEs
- Sample Drill needs blocks below it now
- change recipe for mechanical components to fix a conflict
0.3.2
- updated ru_RU.lang
- added shiftclicking to Workbench
- made drillheads repairable again
- buffed drillhead damage to match the material cost in comparison to pickaxes
- added shiftclicking to Refinery
- changes to formatting in Minetweaker integration
- fixed wire rendering
- possibly fixed mineral calculation