lang语言文件
- {
- "block.cold_sweat.boiler": "锅炉",
- "block.cold_sweat.hearth_bottom": "壁炉",
- "block.cold_sweat.hearth_top": "壁炉",
- "block.cold_sweat.icebox": "冰箱",
- "block.cold_sweat.sewing_table": "缝纫台",
- "block.cold_sweat.thermolith": "温石",
- "item.cold_sweat.minecart_insulation": "矿车隔热层",
- "item.cold_sweat.soulspring_lamp": "魂火灯",
- "item.cold_sweat.thermometer": "温度计",
- "item.cold_sweat.waterskin": "水袋",
- "item.cold_sweat.goat_fur": "山羊毛皮",
- "item.cold_sweat.hoglin_hide": "疣猪兽皮",
- "item.cold_sweat.waterskin.filled": "满的",
- "item.cold_sweat.insulated_minecart": "隔热矿车",
- "item.cold_sweat.chameleon_molt": "变色龙皮",
- "item.cold_sweat.chameleon_spawn_egg": "变色龙刷怪蛋",
- "item.cold_sweat.soul_sprout": "灵魂豆芽",
- "item.cold_sweat.hoglin_headpiece": "疣猪兽帽",
- "item.cold_sweat.hoglin_tunic": "疣猪兽外衣",
- "item.cold_sweat.hoglin_trousers": "疣猪兽裤子",
- "item.cold_sweat.hoglin_hooves": "疣猪兽蹄",
- "item.cold_sweat.goat_fur_cap": "山羊毛皮帽",
- "item.cold_sweat.goat_fur_parka": "山羊毛大衣",
- "item.cold_sweat.goat_fur_pants": "山羊毛裤",
- "item.cold_sweat.goat_fur_boots": "山羊毛靴子",
- "entity.cold_sweat.chameleon": "变色龙",
- "modifier.cold_sweat.insulated": "§f§l《※温度自动调节※》",
- "effect.cold_sweat.insulated": "舒适",
- "effect.cold_sweat.ice_resistance": "御寒",
- "effect.cold_sweat.grace": "恩典",
-
- "item.minecraft.potion.effect.ice_resistance": "御寒药水",
- "item.minecraft.lingering_potion.effect.ice_resistance": "滞留型御寒药水",
- "item.minecraft.splash_potion.effect.ice_resistance": "喷溅型御寒药水",
- "item.minecraft.tipped_arrow.effect.ice_resistance": "御寒药水箭头",
- "container.cold_sweat.boiler": "锅炉",
- "container.cold_sweat.icebox": "冰箱",
- "container.cold_sweat.sewing_table": "缝纫台",
- "container.cold_sweat.hearth": "壁炉",
- "itemGroup.cold_sweat": "冷汗",
- "death.attack.cold": "%1$s 冻死了",
- "death.attack.cold.player": "%1$s 在与 %2$s 的战斗中冻死了",
- "death.attack.hot": "%1$s 死于中暑",
- "death.attack.hot.player": "%1$s 在与 %2$s 的战斗中中暑而亡",
- "entity.player.damage.freeze": "玩家被冻住",
- "entity.chameleon.ambient": "变色龙叫声",
- "entity.chameleon.hurt": "变色龙受到伤害",
- "entity.chameleon.death": "变色龙死亡",
- "entity.chameleon.shed": "变色龙蜕皮",
- "item.soulspring_lamp.on": "魂火灯已点燃",
- "item.soulspring_lamp.off": "魂火灯已熄灭",
- "cold_sweat.screen.hearth.show_particles": "显示空气粒子",
- "cold_sweat.config.title": "冷汗配置",
- "cold_sweat.config.section.difficulty.name": "温度配置",
- "cold_sweat.config.section.hud_settings": "HUD设置",
- "cold_sweat.config.section.other": "其他温度设置",
- "cold_sweat.config.section.temperature_details": "温度配置",
- "cold_sweat.config.section.temperature_effects": "温度效果",
- "cold_sweat.config.difficulty.super_easy.name": "非常简单",
- "cold_sweat.config.difficulty.easy.name": "简单",
- "cold_sweat.config.difficulty.normal.name": "正常",
- "cold_sweat.config.difficulty.hard.name": "困难",
- "cold_sweat.config.difficulty.custom.name": "自定义",
- "cold_sweat.config.difficulty.description.custom": "使用自定义设置",
- "cold_sweat.config.difficulty.description.min_temp": "适宜居住的最低温度为 %d",
- "cold_sweat.config.difficulty.description.max_temp": "适宜居住的最高温度为 %d",
- "cold_sweat.config.difficulty.description.potions_on": "%d启用%d火焰保护和寒冷保护药水效果",
- "cold_sweat.config.difficulty.description.potions_off": "%d禁用%d火焰保护和寒冷保护药水效果",
- "cold_sweat.config.difficulty.description.rate.decrease": "体温变化速率降低 %d",
- "cold_sweat.config.difficulty.description.rate.increase": "体温变化速率加快 %d",
- "cold_sweat.config.difficulty.description.rate.normal": "体温变化速率正常",
- "cold_sweat.config.difficulty.description.scaling_on": "温度造成的伤害%d会%d因难度的变化而变化",
- "cold_sweat.config.difficulty.description.scaling_off": "温度造成的伤害%d不会%d因难度的变化而变化",
- "cold_sweat.config.difficulty.description.world_temp_on": "没有温度计的情况下环境温度依旧是%d可见的%d",
- "cold_sweat.config.difficulty.description.world_temp_off": "环境温度在没有温度计的情况下是%d不可见的%d",
- "cold_sweat.config.animal_temperature.name": "动物体温",
- "cold_sweat.config.celsius.name": "摄氏度",
- "cold_sweat.config.custom_hotbar.name": "自定义快捷栏",
- "cold_sweat.config.damage_scaling.name": "伤害随难度变化",
- "cold_sweat.config.difficulty.name": "难度",
- "cold_sweat.config.fahrenheit.name": "华氏度",
- "cold_sweat.config.fire_resistance.name": "火焰保护",
- "cold_sweat.config.grace_period.name": "恩典期",
- "cold_sweat.config.grace_period_length.name": "恩典时长",
- "cold_sweat.config.hearth_debug.name": "F3 炉调试",
- "cold_sweat.config.ice_resistance.name": "寒冷保护",
- "cold_sweat.config.icon_bobbing.name": "图标抖动",
- "cold_sweat.config.max_temperature.name": "最高宜居温度",
- "cold_sweat.config.min_temperature.name": "最低宜居温度",
- "cold_sweat.config.offset_shift.name": "*按住'SHIFT'移动10个像素",
- "cold_sweat.config.require_thermometer.name": "需要温度计",
- "cold_sweat.config.temp_offset.name": "体温调整",
- "cold_sweat.config.temp_icon_location.name": "*温度。图标偏移量",
- "cold_sweat.config.temp_readout_location.name": "*温度。数字偏移量",
- "cold_sweat.config.temperature_rate.name": "速率修改器",
- "cold_sweat.config.units.name": "单位",
- "cold_sweat.config.world_temp_location.name": "*世界温度偏移",
- "cold_sweat.config.camera_sway.name": "视觉摇晃",
- "cold_sweat.config.camera_sway.description": "当玩家太热时随机摇晃视角",
-
- "cold_sweat.config.custom_hotbar.desc": "是否使用Cold Sweat的自定义热栏布局(禁用这个,如果它与其他mod冲突)。",
- "cold_sweat.config.damage_scaling.desc": "Minecraft的难度是否会影响与温度相关的伤害强度。",
- "cold_sweat.config.difficulty.desc": "改变Cold Sweat的难度。",
- "cold_sweat.config.fire_resistance.desc": "抗火药水是否给予玩家对燃烧伤害的免疫力。",
- "cold_sweat.config.grace_period.desc": "当玩家在第一次出生在这个世界的时候,给予玩家一段时间的温度免疫。",
- "cold_sweat.config.grace_period_length.desc_1": "宽限期的持续时间,以刻度为单位。",
- "cold_sweat.config.grace_period_length.desc_2": "20 ticks = 1 秒",
- "cold_sweat.config.hearth_debug.desc": "显示F3调试菜单打开时壁炉影响的区域。",
- "cold_sweat.config.ice_resistance.desc": "抗冰药水是否给予玩家对冰冻伤害的免疫力。",
- "cold_sweat.config.icon_bobbing.desc": "“史蒂夫的头”人物温度是否会在极端温度情况下晃动",
- "cold_sweat.config.max_temperature.desc": "最大环境温度忍受值。在温度超过这个数值之后,你的人物温度将开始上升。",
- "cold_sweat.config.min_temperature.desc": "最小环境温度忍受值。在温度超过这个数值之后,你的人物温度将开始下降。",
- "cold_sweat.config.require_thermometer.desc": "是否需要温度计才可以查看当前环境的温度。",
- "cold_sweat.config.temp_icon_location.desc": "“史蒂夫的头”人物温度图标在屏幕上的位置。",
- "cold_sweat.config.temp_offset.desc_1": "世界温度偏移量。",
- "cold_sweat.config.temp_offset.desc_2": "仅仅作用于客户端。这对游戏玩法没有影响。",
- "cold_sweat.config.temp_readout_location.desc": "人物温度数字在屏幕上的位置.",
- "cold_sweat.config.temperature_rate.desc": "人物温度上升或下降的速率.",
- "cold_sweat.config.units.desc": "以摄氏度/华氏度显示温度.",
- "cold_sweat.config.world_temp_location.desc": "环境温度在屏幕上的位置.",
- "cold_sweat.message.sleep.body.hot": "你现在不能休息。你现在太热了!",
- "cold_sweat.message.sleep.body.cold": "你现在不能休息。你现在太冷了!",
- "cold_sweat.message.sleep.world.hot": "你现在不能休息。外面太热了!",
- "cold_sweat.message.sleep.world.cold": "你现在不能休息。外面太冷了!",
- "commands.cold_sweat.temperature.set.single.result": "将%d的温度设置为%d",
- "commands.cold_sweat.temperature.set.many.result": "设置%d玩家的温度为%d",
- "commands.cold_sweat.temperature.get.result": "%d的体温是%d",
- "commands.cold_sweat.temperature.invalid": "选择器所选是没有温度的实体",
- "advancements.cold_sweat.root.title": "冷汗",
- "advancements.cold_sweat.root.description": "注意保暖,你会没事的",
- "advancements.cold_sweat.tame_chameleon.title": "变色龙的世界",
- "advancements.cold_sweat.tame_chameleon.description": "驯服变色龙。它们在探险时很有用,还可以当帽子用",
- "advancements.cold_sweat.get_soul_lamp.title": "海洋之魂",
- "advancements.cold_sweat.get_soul_lamp.description": "使用灵魂火把,制作一盏魂火灯,这是你装备库中对抗地狱炎热的重要工具",
- "advancements.cold_sweat.extreme_temps.title": "不适宜居住",
- "advancements.cold_sweat.extreme_temps.description": "找一个太热或太冷无法生存的地方",
- "advancements.cold_sweat.insulate_armor.title": "舒适的服装",
- "advancements.cold_sweat.insulate_armor.description": "把你的盔甲缝纫起来,保护自己不受外界温度因素的伤害",
- "advancements.cold_sweat.full_insulation.title": "合适的着装",
- "advancements.cold_sweat.full_insulation.description": "穿上一套完全保暖的盔甲",
- "advancements.cold_sweat.huddle_close.title": "缩成一团",
- "advancements.cold_sweat.huddle_close.description": "用方块来升温或降温",
- "advancements.cold_sweat.last_resort.title": "最后的手段",
- "advancements.cold_sweat.last_resort.description": "把自己点燃来升温",
- "advancements.cold_sweat.lava_sea.title": "火坑",
- "advancements.cold_sweat.lava_sea.description": "站在岩浆海旁",
- "advancements.cold_sweat.place_hearth.title": "甜蜜之家",
- "advancements.cold_sweat.place_hearth.description": "在你的基地使用壁炉来保持安全",
- "advancements.cold_sweat.soul_lamp_fuel.title": "再久一点",
- "advancements.cold_sweat.soul_lamp_fuel.description": "用你背包中的燃料来为魂火灯提供燃料",
- "advancements.cold_sweat.chameleon_find_biome.title": "跟随大众",
- "advancements.cold_sweat.chameleon_find_biome.description": "跟着变色龙的尾巴寻找新的生物群落"
- }
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client.toml
- #Displays areas that the Hearth affecting when the F3 debug menu is open
- #是否启用打开F3调试HUD时查看壁炉所影响的区域
- "Hearth Debug" = true
- ["Temperature display preferences"]
- #Sets all temperatures to be displayed in Celsius
- #是否设置所有温度以摄氏度显示(true=摄氏度,false=华氏度)
- Celsius = true
- #(Visually) offsets the temperature for personalization (default: 0, so a Plains biome is 75 °F or 21 °C)
- #(视觉上的调整) 自定义温度的偏移量,即如果原本的平原生物群系温度显示为21°/75 °F,如果你设置Temperature Offset为1则变为22°/76 °F
- #Range: > 0
- "Temperature Offset" = 0
- ["Position of the 'Steve Head' temperature gauge above the hotbar"]
- ["Position of the 'Steve Head' temperature gauge above the hotbar".Temp]
- #调整位于物品栏上方的“史蒂夫的头”人物温度位置
- #The x position of the gauge relative to its normal position
- #相对于其默认位置的X值
- #Range: > -2147483648
- " Icon X Offset" = 0
- #The y position of the gauge relative to its normal position
- #相对于其默认位置的Y值
- #Range: > -2147483648
- " Icon Y Offset" = 0
- ["Position of the temperature number below the icon"]
- ["Position of the temperature number below the icon".Temp]
- #调整位于物品栏上方的温度数字的位置
- #The x position of the temperature gauge relative to default
- #相对于其默认位置的X值
- #Range: > -2147483648
- " Readout X Offset" = 0
- #The y position of the temperature gauge relative to default
- #相对于其默认位置的Y值
- #Range: > -2147483648
- " Readout Y Offset" = 0
- ["Position of the world temperature gauge beside the hotbar"]
- ["Position of the world temperature gauge beside the hotbar".Temp]
- #调整位于物品栏右边环境温度UI位置
- #The x position of the temperature gauge relative to default
- #相对于其默认位置的X值
- #Range: > -2147483648
- " Gauge X Offset" = 0
- #The y position of the temperature gauge relative to default
- #相对于其默认位置的Y值
- #Range: > -2147483648
- " Gauge Y Offset" = 0
- ["UI Options"]
- "Custom hotbar layout" = true
- #Controls whether the temperature icon shakes when in critical condition
- #“史蒂夫的头”人物温度是否会在极端温度情况下晃动
-
- "Icon Bobbing" = true
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entity_settings.toml
- ["Entity Settings"]
- #List of entities that will insulate the player when riding them
- #Format: ["entity_id", insulation]
- #(1 is complete insulation, 0 is no insulation)
- #下列列表中的实体,玩家骑乘后,玩家将会隔绝热
- #格式: ["entity_id", insulation]
- #(1是完全隔绝热, 0是不隔绝热)
- "Insulated Entities" = []
- #Defines how often a goat will try to grow its fur, the growth cooldown after shearing, and the chance of it succeeding
- #Format: [ticks, cooldown, chance]
- #自定义山羊长出山羊毛的频率,以及剪刀剪掉后的生长冷却时间和成功剪下的概率
- #格式: [ticks, cooldown, chance]
- #1秒=20tick
- "Goat Fur Growth Timings" = [1200, 2400, 0.2]
- #Defines the items that can be used to tame a chameleon
- #Format: ["item_id", chance]
- #自定义可以用来驯服变色龙的物品
- #格式: ["item_id", chance]
- "Chameleon Tame Items" = [["minecraft:spider_eye", 0.3]]
- ["Mob Spawning"]
- #Defines the biomes that Chameleons can spawn in
- #Format: [["biome_id", weight], ["biome_id", weight], etc...]
- #自定义变色龙可以生成的生物群落
- "Chameleon Spawn Biomes" = [["minecraft:bamboo_jungle", 8], ["minecraft:jungle", 8], ["minecraft:sparse_jungle", 8], ["minecraft:desert", 8], ["minecraft:desert_hills", 8], ["minecraft:desert_lakes", 8]]
-
- #Defines additional biomes that goats can spawn in
- #Format: [["biome_id", weight], ["biome_id", weight], etc...]
- #Not affected by the "Increase Goat Spawns" option
- #自定义山羊可以生成的其他生物群系
- #不受“Increase Goat Spawns”选项的影响
- "Goat Spawn Biomes" = [["minecraft:meadow", 4], ["minecraft:windswept_hills", 8], ["minecraft:windswept_forest", 8], ["minecraft:windswept_gravelly_hills", 8], ["minecraft:grove", 8], ["minecraft:stony_peaks", 8]]
-
-
- #If true, goats will spawn more frequently in the world
- #如果设置为true,山羊将在世界上更频繁地生成
- "Increase Goat Spawns" = true
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item_settings.toml
- ["Fuel Items"]
- #Defines items that can use as fuel
- #Format: [["item-id-1", amount-1], ["item-id-2", amount-2], ...etc]
- #Negative values indicate cold fuel
- #自定义可以用作燃料的物品
- #负值表示寒冷燃料
- #Boiler是锅炉,Icebox是冰箱,Hearth是壁炉
- Boiler = [["minecraft:coal", 37], ["minecraft:charcoal", 37], ["minecraft:coal_block", 333], ["minecraft:magma_block", 333], ["minecraft:lava_bucket", 1000]]
- Icebox = [["minecraft:snowball", 37], ["minecraft:clay", 37], ["minecraft:snow_block", 333], ["minecraft:water_bucket", 333], ["minecraft:ice", 333], ["minecraft:packed_ice", 1000]]
- Hearth = [["minecraft:coal", 37], ["minecraft:charcoal", 37], ["minecraft:coal_block", 333], ["minecraft:magma_block", 333], ["minecraft:lava_bucket", 1000], ["minecraft:snowball", -37], ["minecraft:clay", -37], ["minecraft:snow_block", -333], ["minecraft:water_bucket", -333], ["minecraft:ice", -333], ["minecraft:packed_ice", -1000]]
- ["Soulspring Lamp"]
- #Defines the items that the Soulspring Lamp can use as fuel and their values
- #Format: ["item-id-1", "item-id-2", ...etc]
- #自定义可用作魂火灯燃料的物品及其燃烧值
- "Fuel Items" = [["minecraft:stripped_crimson_hyphae", 1], ["minecraft:crimson_stem", 1], ["minecraft:stripped_crimson_stem", 1], ["cold_sweat:soul_sprout", 4], ["minecraft:warped_hyphae", 1], ["minecraft:stripped_warped_stem", 1], ["minecraft:stripped_warped_hyphae", 1], ["minecraft:crimson_hyphae", 1], ["minecraft:warped_stem", 1]]
-
- #Defines the dimensions that the Soulspring Lamp can be used in
- #Format: ["dimension-id-1", "dimension-id-2", ...etc]
- #自定义魂火灯可以使用的维度
- "Valid Dimensions" = ["minecraft:the_nether"]
- [Insulation]
- #Defines the items that can be used for insulating armor in the Sewing Table
- #Format: [["item_id", cold, hot], ["item_id", cold, hot], ...etc]
- #"item_id": The item's ID (i.e. "minecraft:iron_ingot"). Accepts tags with "#" (i.e. "#minecraft:wool").
- #"cold": The amount of cold insulation the item provides.
- #"hot": The amount of heat insulation the item provides.
- #自定义在缝纫台上可以用来缝纫盔甲的物品
- #格式: [["item_id", cold, hot], ["item_id", cold, hot], ...etc]
- #"item_id":物品的ID(即"minecraft:iron_ingot")。接受带有"#"的tag(即:"#minecraft:wool")。
- #"cold":该物品提供的御寒值。
- #"hot":该物品提供的抗热值。
- "Insulation Ingredients" = [["cold_sweat:goat_fur_boots", 8.0, 0.0], ["minecraft:orange_wool", 1.5, 0.0], ["cold_sweat:goat_fur_parka", 12.0, 0.0], ["minecraft:cyan_wool", 1.5, 0.0], ["minecraft:white_wool", 1.5, 0.0], ["minecraft:light_blue_wool", 1.5, 0.0], ["cold_sweat:goat_fur", 2.0, 0.0], ["minecraft:purple_wool", 1.5, 0.0], ["minecraft:lime_wool", 1.5, 0.0], ["minecraft:leather_leggings", 5.0, 5.0], ["minecraft:gray_wool", 1.5, 0.0], ["cold_sweat:hoglin_hide", 0.0, 2.0], ["cold_sweat:hoglin_trousers", 0.0, 10.0], ["cold_sweat:hoglin_hooves", 0.0, 8.0], ["cold_sweat:hoglin_tunic", 0.0, 12.0], ["minecraft:leather_boots", 4.0, 4.0], ["minecraft:leather_chestplate", 6.0, 6.0], ["minecraft:brown_wool", 1.5, 0.0], ["minecraft:leather", 1.0, 1.0], ["minecraft:light_gray_wool", 1.5, 0.0], ["cold_sweat:goat_fur_cap", 8.0, 0.0], ["minecraft:magenta_wool", 1.5, 0.0], ["minecraft:green_wool", 1.5, 0.0], ["minecraft:leather_helmet", 4.0, 4.0], ["minecraft:pink_wool", 1.5, 0.0], ["minecraft:blue_wool", 1.5, 0.0], ["minecraft:red_wool", 1.5, 0.0], ["minecraft:black_wool", 1.5, 0.0], ["cold_sweat:hoglin_headpiece", 0.0, 8.0], ["minecraft:rabbit_hide", 0.0, 1.5], ["minecraft:yellow_wool", 1.5, 0.0], ["cold_sweat:goat_fur_pants", 10.0, 0.0]]
-
- #Defines insulation items that have the special "chameleon molt" effect
- #Format: [["item_id", insulation], ["item_id", insulation], ...etc]
- #"item_id": The item's ID (i.e. "minecraft:iron_ingot"). Accepts tags with "#" (i.e. "#minecraft:wool").
- #"insulation": The amount of insulation the item provides. Will adjust to hot/cold based on the environment.
- #"adaptSpeed": The speed at which the item adapts to the current temperature. Higher values mean faster adaptation (from 0 to 1).
- #自定义具有特殊“变色龙皮”效果的缝纫物品
- #格式: [["item_id", insulation], ["item_id", insulation], ...etc]
- #"item_id":物品的ID(即"minecraft:iron_ingot")。接受带有"#"的tag(即:"#minecraft:wool")。
- #"insulation":该物品缝纫后提供的自适应值。将根据环境调整到热/冷。
- #"adaptSpeed":物品适应当前温度的速度。数值越高意味着适应速度越快(从0到1)。
- "Adaptive Insulation Ingredients" = [["cold_sweat:chameleon_molt", 1.5, 0.0085]]
- #Defines the items that provide insulation when worn
- #Format: [["item_id", amount], ["item_id", amount], ...etc]
- #自定义穿戴时自带御寒/抗热的盔甲
- #格式: [["item_id", amount, amount], ["item_id", amount, amount], ...etc]
- #第一个amount是御寒值,第二个amount是抗热值
- "Insulating Armor" = [["cold_sweat:goat_fur_boots", 8.0, 0.0], ["cold_sweat:hoglin_trousers", 0.0, 10.0], ["cold_sweat:goat_fur_parka", 12.0, 0.0], ["cold_sweat:hoglin_hooves", 0.0, 8.0], ["cold_sweat:goat_fur_cap", 8.0, 0.0], ["cold_sweat:hoglin_headpiece", 0.0, 8.0], ["cold_sweat:hoglin_tunic", 0.0, 12.0], ["minecraft:leather_boots", 4.0, 4.0], ["minecraft:leather_helmet", 4.0, 4.0], ["minecraft:leather_chestplate", 6.0, 6.0], ["minecraft:leather_leggings", 5.0, 5.0], ["cold_sweat:goat_fur_pants", 10.0, 0.0]]
-
- #Defines how many insulation slots armor pieces have
- #Format: [head, chest, legs, feet]
- #自定义盔甲可以拥有多少缝纫槽
- "Insulation Slots" = [4, 6, 5, 4]
- [Consumables]
- #Defines items that affect the player's temperature when consumed
- #Format: [["item_id", amount], ["item_id", amount], ...etc]
- #Negative values are cold foods, positive values are hot foods
- #自定义食用后会影响玩家人物温度的食物
- #格式: [["item_id", amount], ["item_id", amount], ...etc]
- #负数值是会导致变人物温度变冷,正数值是使人物温度变热
- "Temperature-Affecting Foods" = []
- #Defines the amount a player's body temperature will change by when using a waterskin
- #自定义使用waterskin时玩家体温的变化量
- #Range: > 0
- "Waterskin Strength" = 50
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main.toml
- #Show the config menu button in the Options menu
- #是否在选项菜单中显示配置模组的按钮
- "Enable In-Game Config" = true
- #Overrides all other config options for easy difficulty management
- #This value is changed by the in-game config. It does nothing otherwise.
- #Range: 1 ~ 5
- #覆盖所有难度管理的配置选项
- #该值由游戏内配置改变。除此之外,它什么也不做。
- #范围:1 ~ 5
- Difficulty = 4
- ["Item settings"]
- #Fire Resistance blocks all hot temperatures
- #火类方块都会提供热量
- "Fire Resistance Immunity" = true
- #Ice Resistance blocks all cold temperatures
- #冰类方块都会提供寒冷
- "Ice Resistance Immunity" = true
- #Thermometer item is required to see world temperature
- #需要温度计来查看当前环境温度
- "Require Thermometer" = true
- ["Misc temperature-related things"]
- #Sets whether damage scales with difficulty
- #是否设置伤害随难度变化
- "Damage Scaling" = true
- #When set to true, players cannot sleep if they are cold or hot enough to die
- #当设置为true时,玩家太冷/太热以至于无法生存的时候,他们就无法睡觉
- "Prevent Sleep When in Danger" = true
- ["Details about how the player is affected by temperature"]
- #Minimum habitable temperature (default: 0.42857142857142855)
- #Range: -Infinity ~ Infinity
- "Minimum Habitable Temperature" = 0.42857142857142855
- #Maximum habitable temperature (default: 1.619047619047619)
- #Range: -Infinity ~ Infinity
- "Maximum Habitable Temperature" = 1.619047619047619
- #Rate at which the player's body temperature changes (default: 1.0 (100%))
- #Range: 0.0 ~ Infinity
- "Rate Multiplier" = 1.0
- ["Temperature Effects"]
- ["Temperature Effects".Hot]
- #When set to true, the camera will sway randomly when the player is too hot
- #当设置为true时,玩家太热将导致视角随机摇摆
- "Camera Sway" = true
- #When set to true, the player's view distance will decrease when they are too hot
- #当设置为true时,玩家太热将导致他们的视野距离会减小
- "Heatstroke Fog" = true
- ["Temperature Effects".Cold]
- #When set to true, some of the player's hearts will freeze when they are too cold, preventing regeneration
- #当设置为true时,玩家太冷将会导致血量被冻结,从而阻止血量回复
- "Freezing Hearts" = true
- #When set to true, the player's attack knockback will be reduced when they are too cold
- #当设置为true时,玩家太冷将会导致他们的攻击击退会减少
- "Cold Knockback Reduction" = true
- #When set to true, the player's movement speed will be reduced when they are too cold
- #当设置为true时,玩家太冷将会导致他们的移动速度会降低
- "Cold Slowness" = true
- #When set to true, the player's mining speed will be reduced when they are too cold
- #当设置为true时,玩家太冷将会导致他们的挖掘速度会降低
- "Cold Mining Fatigue" = true
- ["Grace Period Details"]
- #Grace period length in ticks (default: 6000)
- #Range: > 0
- #恩典时期:当玩家第一次游玩游戏时候给予一段时间的温度免疫
- "Grace Period Length" = 6000
- #Enables the grace period (default: true)
- #是否启用恩典时期(默认:true)
- "Grace Period Enabled" = true
- ["Block Temperatures"]
- #Allows for adding simple BlockTemps without the use of Java mods
- #Format (All temperatures are in Minecraft units):
- #[["block-ids", <temperature>, <range (max 7)>, <*true/false: falloff>, <*max effect>, *<predicates>], [etc...], [etc...]]
- #(* = optional) (1 °MC = 42 °F/ 23.33 °C)
- #
- #Arguments:
- #block-ids: multiple IDs can be used by separating them with commas (i.e: "minecraft:torch,minecraft:wall_torch")
- #temperature: the temperature of the block, in Minecraft units
- #falloff: the block is less effective as distance increases
- #max effect: the maximum temperature change this block can cause to a player (even with multiple blocks)
- #predicates: the state that the block has to be in for the temperature to be applied (lit=true for a campfire, for example).
- #Multiple predicates can be used by separating them with commas (i.e: "lit=true,waterlogged=false")
- #允许在不使用Java mod的情况下添加简单的方块温度
- #格式 (所有的温度都以Minecraft为单位):
- #[["block-ids", <temperature>, <range (max 7)>, <*true/false: falloff>, <*max effect>, *<predicates>], [etc...], [etc...]]
- #(* = 可选)
- #
- #参数介绍:
- #block-ids: 多个id可以用逗号分隔(例如:"minecraft:torch,minecraft:wall_torch")。物品的ID(即"minecraft:iron_ingot")。
- #temperature: 方块的温度,以Minecraft为单位,公式(1 °MC = 42 °F/ 23.33 °C)
- #falloff: 随着距离的增加,方块提供的效果越差
- #max effect: 这个方块可以给玩家造成的最大温度变化 ( 即使有多个方块 )
- #predicates: 可以设置方块状态,方块必须处于某种的状态下才可以提供温度变化(例如,对于篝火要使它在点燃状态下才能提供温度,lit=true)。
- #这是我提供的例子:["minecraft:campfire", 1.2, 7, true, 0.8, "lit=true"]
- #可以使用多个谓词,用逗号分隔它们 (例如: "lit=true,waterlogged=false")
- BlockTemps = [["minecraft:soul_fire", -0.2, 7, true, 0.8], ["minecraft:fire", 0.2, 7, true, 0.8], ["minecraft:magma_block", 0.15, 3, true, 0.6], ["minecraft:soul_campfire", -0.2, 3, true, 0.6, "lit=true"], ["minecraft:ice", -0.1, 4, true, 0.5], ["minecraft:packed_ice", -0.2, 4, true, 1.0], ["minecraft:blue_ice", -0.3, 4, true, 1.0]]
- [Hearth]
- #How strong the hearth is (default: 0.5)
- #壁炉的强度 (默认: 0.5)
- #Range: 0.0 ~ 1.0
- "Hearth Strength" = 0.5
- ["Cold Soul Fire"]
- #Converts damage dealt by Soul Fire to cold damage (default: true)
- #Does not affect the block's temperature
- #将灵魂之火造成的伤害转换为严寒伤害(默认:true)
- #不影响方块的温度
- "Cold Soul Fire" = true
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world_settings.toml
- #Format: [["dimension_1", temperature1], ["dimension_2", temperature2]... etc]
- #Common dimension IDs: minecraft:overworld, minecraft:the_nether, minecraft:the_end
- #Note: all temperatures are in Minecraft units
- #°F to MC = (x - 32) / 42
- #°C to MC = x / 23.3
- #常见的维度id: minecraft:overworld, minecraft:the_nether, minecraft:the_end
- #注意:所有的温度都以Minecraft为单位
- #°F到MC = (x - 32) / 42
- #°C至MC = x / 23.3
- [Dimensions]
- #Applies an offset to the world's temperature across an entire dimension
- #在整个维度上对世界温度应用偏移量
- "Dimension Temperature Offsets" = [["minecraft:the_end", -0.1], ["minecraft:the_nether", 0.7]]
- #Overrides existing dimension temperatures & offsets
- #Also overrides temperatures of all biomes in the dimension
- #覆盖现有的尺寸温度和偏移量
- #也可以覆盖维度中所有生物群系的温度
- "Dimension Temperatures" = []
- #Format: [["biome_1", tempLow, tempHigh, *units], ["biome_2", tempLow, tempHigh, *units]... etc]
- #temp-low: The temperature of the biome at midnight
- #temp-high: The temperature of the biome at noon
- #units: Optional. The units of the temperature ("C" or "F". Defaults to MC units)
- #Note: all temperatures are in Minecraft units
- #格式: [["biome_1", tempLow, tempHigh, *units], ["biome_2", tempLow, tempHigh, *units]... etc]
- #temp-low:午夜生物群系的温度
- #temp-high:中午生物群系的温度
- #单位:可选的。温度单位(“C”或“F”,默认为MC单位)
- 注意:所有的温度都以Minecraft为单位
- [Biomes]
- #Applies an offset to the temperature of a biome (in Minecraft units).
- "Biome Temperature Offsets" = []
- #Defines the temperature of a biome, overriding existing biome temperatures & offsets (in Minecraft units).
- "Biome Temperatures" = [["minecraft:warm_ocean", 0.8333333333333334, 1.0476190476190477], ["minecraft:savanna_plateau", 1.0476190476190477, 1.5714285714285714], ["minecraft:windswept_forest", 0.38095238095238093, 0.5714285714285714], ["minecraft:taiga", 0.2857142857142857, 0.7142857142857143], ["minecraft:snowy_slopes", -0.19047619047619047, 0.14285714285714285], ["minecraft:eroded_badlands", 1.3333333333333333, 2.0952380952380953], ["minecraft:savanna", 0.9047619047619048, 1.5], ["minecraft:stony_shore", 0.42857142857142855, 0.6666666666666666], ["minecraft:swamp", 0.9523809523809523, 1.2380952380952381], ["minecraft:soul_sand_valley", 0.023809523809523808, 0.023809523809523808], ["minecraft:old_growth_birch_forest", 0.6190476190476191, 0.9523809523809523], ["minecraft:desert", 0.5952380952380952, 1.9761904761904763], ["minecraft:snowy_taiga", -0.09523809523809523, 0.47619047619047616], ["minecraft:badlands", 1.2380952380952381, 2.0952380952380953], ["minecraft:deep_frozen_ocean", 0.5714285714285714, 0.7857142857142857], ["minecraft:river", 0.6666666666666666, 0.9047619047619048], ["minecraft:frozen_peaks", -0.40476190476190477, 0.023809523809523808], ["minecraft:old_growth_pine_taiga", 0.38095238095238093, 0.7142857142857143], ["minecraft:windswept_savanna", 0.8333333333333334, 1.380952380952381], ["minecraft:old_growth_spruce_taiga", 0.38095238095238093, 0.7142857142857143], ["minecraft:wooded_badlands", 1.1428571428571428, 1.8095238095238095], ["minecraft:snowy_beach", 0.14285714285714285, 0.47619047619047616]]
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