如题,配置文件内容如下: ----------------------------------------------------------------------------------------------------- #Tax amount (decimal) - Eg, P1 buys $50 worth of stuff from P2. Therefore, P1 loses $50, P2 gains $(1-0.05)*50, and tax-account gains $(0.05)*50. tax: 0.05 #The fake player who money from taxing people goes to tax-account: tax
#Should we log transactions/creations to Bukkit\Plugins\QuickShop\qs.log? log-actions: true
#Advanced. This chooses which economy to hook into. If it fails, it will fall back to trying vault. Spelling must be exact. Case insensitive. # Vault - Will hook into anything vault can hook into (Vault is required for this to work) # Satoshis # Want yours added? Contact me (Netherfoam) on dev.bukkit.org economy: Vault
#For item-item based economies that don't use virtual coins. whole-number-prices-only: false
#Limits the number of shops a person can create and own at a single time. limits: #Disable these if you're not using them! If this is false, the rest of this section is ignored use: true #The default number of shops players can make default: 10 #Players with these permissions can create these amounts of shops. ranks: #Anyone with 'quickshop.vip' permissions, can create 20 shops instead of 10. quickshop.vip: 20 #Players with quickshop.vip can make 20 shops.
#A list of block (materials) which can be used to create shops. #By default, chests are added to this list. #This will only work for blocks which implement InventoryHolder #in other words, no enderchest shops, no shops on dirt blocks, etc. #May cause unexpected behaviour with some blocks... Eg don't make a #shop on a hopper (It sucks the display item in) and furnace shops #allow players to put whatever item they want in all 3 slots and #dispenser shops aren't protected from redstone... Etc. shop-blocks: - CHEST - TRAPPED_CHEST
shop: #Cost to make a stall cost: 10 #Should we refund when their shops are deleted/removed/broken? refund: false
#Is there a fee for changing prices on a shop (Help deter endless undercutting) price-change-requires-fee: true #If price changes require a fee, how much is the fee fee-for-price-change: 50
#Should we try and lock their shops from other players, so people can't steal from them? lock: true #Should we require players be sneaking to create and use shops? sneak-only: false #Should we automatically create the sign for the chest? auto-sign: true #If a player owns an unlimited shop, should they receive the cash from it or not? #If you buy from YOUR unlimited shop, you will NEVER be charged $$, regardless of this setting pay-unlimited-shop-owners: false #Should we place display items on the chests? display-items: false #Should we place item frames on chests? frame-items: true #When someone uses /qs find <item>, how far should we search in blocks? #This command lets users shop quickly without wasting time searching #Settings > 100 WILL cause lag. Don't do it, or don't cry when your server lags. find-distance: 45
#List of items to disallow selling of. Anyone with quickshop.bypass.<itemID> can bypass it blacklist: - 7 #Bedrock